Flatliners Clan
CB Cups update
Posted by: Sk@nK 02.01.2006, 12:50
The first stages of the ClanBase Opencups are now finished. Flatliners have had mixed success so far this season.
We qualified with a game to spare in the iTDM OpenCup, so confragulations again to the iTDM squad for making it through to the knock-out stages again
Unfortunately, the iCTF squad where not able to qualify this season. Our iCTF squad contained 2 clans that dropped out. If we had gotten to play the last clan, we still had a chance to go through, but unfortunatley - they have now been removed from the cup!

Oh well ... well done to all who contributed and we can now turn our iCTF heads towards .... (see new news item )
UT2004 Patch version 3369
Posted by: ~K~ 03.12.2005, 13:04
========================================================================
Unreal Tournament 2004 Patch 7 Release notes.
========================================================================

This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, 4, 5,and 6.

This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.

Thanks to John Barrett for a number of fixes.

General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit
- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

Networking:
- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players don't do line of sight checks with each other
- Don't replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendrick's HTTP redirect code improvements.
- Merged Fix for Map Vote Bug that cut off some chat text
- Merged Fix for Map Vote Bug that caused the window to open twice
- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

Engine:
- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert '|' to 'I' in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
- Fix and optimization for projector rendering.
- Various changes to support 64 bit version.
- Scripted texture changes so they don't render upside down on OpenGLDrv.
- Fixed weather effects on OpenGLDrv.
500 Matches!
Posted by: Sk@nK 28.11.2005, 12:48
[___/]Flatliners reached quite a milestone on Sunday 27th November.

The CB iCTF OpenCup match vs. *GeRm* was our 500th Unreal Tournament 2oo3/2oo4 match recorded on this very website.
The website's matches include ALL CB wars we've ever played plus some from the DBL/UCL and some non-CB friendlies.
We're not far off the 500 mark in CB itself ... we may even reach that milestone around our 3rd Birthday on Jan 15th 2oo6

Happy Fraggin U Phatliners ...
To all of the UT community
Posted by: Sk@nK 14.11.2005, 02:27
To all of the UT community
(There is no community without communication)


Before I start I would like to say this.


Please take some time out to read through with an open positive mind.

...more
New Servers
Posted by: Sk@nK 31.10.2005, 11:30
The current setup including venty will be turned off tomorrow I think (31st oct).

Flatliners for the forseeable future will only be running one public UT2004 server!

Public server ip: 82.136.17.4:6666
Three game types are currently enabled, please contact ~k~ if you'd like more installed.

- Arena Master, a normal weapons game type that balances noob/pro players onto a level playing field.
- InstaGib Death Match
- InstaGib Capture the Flag

The Match server has also changed IP: 82.136.17.4:7777

All members please note there are new voice comms, see the Clan Server Forum for infomation and download links.
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